CIMdata PLM Industry Summary Online Archive

24 February 2009

Product News

Tech Soft 3D Announces the Release of HOOPS® v17.0

Tech Soft 3D (TS3D) announced the availability of their latest HOOPS release 17.0, another customer-driven release for the engineering software industry.

Gavin Bridgeman, Director of Product Strategy for Tech Soft 3D, noted, “The 200+ software teams relying on HOOPS asked us to focus this release on three key areas: developing extreme performance with large models, creating enhanced use of shaders in our rendering pipeline, and expanding the number of file formats HOOPS can import/export. We’re proud to say that HOOPS v17.0 delivers on all of these primary goals.”

View a video demonstration that highlights some of the latest capabilities of HOOPS.

A free evaluation version of HOOPS 17.0 is possible through Tech Soft’s 60-Day Evaluation program: http://www.techsoft3d.com/products/licensing_evaluation.html.

About HOOPS

HOOPS is a high-performance graphics framework used within applications from engineering software companies such as Autodesk, SolidWorks, PTC, MSC.Software, ANSYS/Fluent, COADE, Bentley, Siemens PLM Solutions, Mitutoyo, IronCAD and 200+ others. By leveraging the set of HOOPS libraries, software teams are able to develop high-performance, visually rich applications and get those applications to market quickly and cost effectively.

Highlights of HOOPS 17.0 include:

•  Interactive Rendering of Large Models: This release continues the pattern of significant performance gains through advanced algorithms, allowing smooth interaction with large models

•  Adobe 3D OEM Platform Integration: With this add-on toolkit, HOOPS applications can now easily import 25+ CAD as well as export rich 3D PDF content.

•  File Format Extensions: In addition to special handling for large DWG files, HOOPS’ format support has been extended to include import of the SketchUp and PTS/PTX (point cloud) formats.

•  DirectX Enhancements: The shader-based DirectX driver has been enhanced to support additional capabilities such as ambient occlusion, weighted silhouettes and gooch rendering.

•  WPF and C# Enhancements: Multiple extensions have been made to our C# interface and a new sample implementation of HOOPS alongside Windows Presentation Foundation has been created.

•  New Memory Manager: HOOPS’ memory manager and certain internal data-structures have been redesigned to ensure HOOPS is as lightweight as possible. This work is particularly important when dealing with large datasets. Developers desiring more control over HOOPS’ memory allocations can also now register their own memory manager.

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