We are glad to announce the official release of OMNIS™ 3.1.
It’s going to bring you exciting new features and product improvements including our new Lattice-Boltzmann based solver. This release comes with a documentation included in the software and available online in our customer area on www.numeca.com.
Save a lot of time and run the most complex simulations
OMNIS™/LB is a particle-based Lattice-Boltzmann solver for complex and high-fidelity flow simulations. It easily handles complex geometry with moving parts, solid contacts, free surface flows.
The engineering days spent in geometry preparation, mesh, and simulation setups are now reduced down to minutes of your precious time.
This first release is primarily dedicated to internal multiphase flow applications such as gearboxes, bearings, and volumetric pumps.
Access all technologies in one environment
The Bridge to FINE™ feature enables an analysis workflow which takes advantage of OMNIS™'s meshing and post-processing capabilities as well as the simulation power and all features of FINE™/Open with OpenLabs™, FINE™/Marine, and FINE™/Turbo.
OMNIS™/ENVIRONMENT
Improved user experience
We redesigned the UI for a more focused and intuitive navigation
Save view as images
Orthographic view
More geometry preparation tools
Geometry boolean operations such as union, intersection, and subtraction
Create chamfer and Fillet
Measure distances with a ruler
Extension of your simulation capabilities
Launch simulation on a high-performance computing (HPC) cluster
Animate geometry and flow solution with the time controller
Compute averages and integrals
User-define derived quantities
Connect your own in-house solver with the Solver Plugin API
OMNIS™/HEXPRESS
Import user-defined initial mesh
Close viscous layers
Variable viscous layers
OpenFOAM optimization
OMNIS™/OPEN
Compute the gradient, the divergence, and the curl of a quantity - BETA
Export results to CFView™ - BETA
OMNIS™/LB
Automatic lattice generation
Fully resolved multi-phase flow with small droplets and bubbles
Fully resolved flow through complex geometries and porous media
Immersed boundary (IB) method for body-to-body motion and contact
Strong scalability for computations on a massively parallel architecture